Lead a tiny swarm of hermit crabs across sunset beaches — and gather every treasure before the sun goes down.

Miroworld is a cozy incremental game about a colony of hermit crabs. Move the circle, and your swarm follows: crabs climb onto rocks, pinch open clams, crack driftwood full of amber and carry home sea glass and pearls. But the sun is setting — when it touches the sea, the crabs dig into the sand for the night.

How it plays

  • Gather — guide the swarm with your mouse. Every sunset is a short, relaxed run.
  • Pour out the haul — your crabs carry the finds one by one and toss them onto a tide-pool plinko board. Steer them into the warm bowls with a piece of driftwood, shake the board, catch starfish and passing gulls for bonuses.
  • Grow the colony — spend your coins in the upgrade tree: more crabs, stronger claws, longer sunsets, golden pebbles, a bigger nest.
  • Explore — collect pearls to open new shores on the world map.

Watch out

The beach is not always kind. The tide rises, seagulls dive for careless crabs, jellyfish wander the sand, a cat patrols the fishing pier, storm waves sweep the shore — and a moonless night hides everything beyond your swarm. Crabs you lose are gone for good; new ones hatch slowly after each sunset, so keep your colony safe.

In this demo

  • 10 levels on two shores: Crab Shallows and the Wild Shore
  • A new twist on every Wild Shore level: flooding channels, a patrolling cat, total darkness, a giant shipwreck you loot over several sunsets, and storm waves
  • 28 upgrades, 8 kinds of hermit crab shells
  • English and Ukrainian

Controls

Mouse only. Move to lead the swarm, click to interact.

Your progress is saved in your browser. It’s an early demo — feedback is very welcome in the comments!

Made with Godot.

Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorYuriRay
GenreSimulation
Made withGodot
Tags2D, beach, Cozy, crabs, Cute, Idle, Incremental, plinko, Relaxing, sunset
Average sessionA few seconds
LanguagesEnglish, Ukrainian
AI DisclosureAI Assisted, Code, Graphics, Sounds

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